Search This Blog

Wednesday 30 September 2009

DBA Gauls vs Germanics

Battle of the BarBars!!!

We've been far too busy lately, gaming has had to take a back seat.

So it was nice that we got some free time, so....  A 'Tribal' clash between The Gauls and The Germans. Stuff the Romans, the Wild Hairy Germans have an eye on a bit of plunder from their Gallic neighbours.  Mega heavy on the WarBand elements, Jack took the Gallic fellows and yours truly the great unwashed Germans.  Plus it's the first time I've been able to use the new Post Editor on Blogger... Errm, in some ways it's quicker, others I haven't made my mind up yet.


Deployment. Gauls at the top, Germans the bottom.



The main band of the Germans.



The Gauls, with snazzy fortified village camp.



Gallic Chariots on the flank, the Germans race to cross the river.



On the other flank, clash of chariot and horse.



German Warband lead forward by a Warband with War dogs (hey it's different..)



Back go Jacks Chariot Boys.



The Germans cross the river, but Jack is ready to charge.



In go the Gallic Warbands, will the Germans be pushed back into the river?



NO! The Germans, outnumbered fight back...



German Cavalry & Psiloi team up.



Jack tries to sneak a Psiloi round the flank...



Now it's the Gallic Boys gaining the momentum.



Round after Round, Recoil Recoil Recoil....



At last, the Germans get an advantage....



In the centre the German Cavalry strike lucky...



But, Jack strikes back, 1 All!



It's evenly balanced all along the line



AArrrgh! The Gauls get an advantage and down go TWO German elements..



Oh No! There's a big gap in the lines now, the end is near...



Jacks Chariot Boys take out the German Horsemen.  GALLIC VICTORY!!!



Ah well, such is life.  Jack needed that one after his sound thrashing in our last Indian Mutiny game.  We'll leave the battlefield set-up and replace the forces with Medieval Burgundians and Germans, that's for next time. 

Well the new blogger editor is more stable, plus the formatting is a lot more clearer so I'll give it the thumbs up.

Wednesday 16 September 2009

Indian Mutiny 2 - Revenge at Rangapore

The second battle in our 'Epic' Indian Mutiny adventure. After the massacre of the Ghurkas and fall of Rangapore, the British forces receive reinforcements and prepare to re-take the town. Jack played the nasty Mutineers while yours truly the heroic British.

Jack prepared his defences, with a few improvised fortifications (+1 to combat), he set up a barricade of the roads and arrayed his forces in a 'V' shape facing the British. The bulk of the British attack would be at the point of the 'V', which looked to be the weak point of the line. The Ghurka troops in the British forces would receive a +1 close combat bonus, their 'blood lust' would be up wanting revenge. They would lead the attack with a regiment of British Regulars.


__________________________

Revenge at Rangapore, initial set-up

_________________________
Extra British troops drafted in. Loyal Indian Light Horse and some snazzy British Lancers.
__________________________
The British guns open up straight away, recoiling the Mutineers.
__________________________
In goes the attack.....

__________________________
'AAAttaaaccckkkk!!!!!!'

__________________________
The first combats go well for the British.

__________________________
In response Jack flings his Mutineer Fanatics at the British...


__________________________
Sneakily his Light Horse rush for the open flank.


__________________________
It's a disaster for the Mutineers, they are cut down by the sturdy British Regulars.


__________________________
The attack is forced through and loyal Indian troops add to it.


__________________________
It's a bloody fight, even Colonel Scott leads the men into battle. Risky but every bit helps.


__________________________
British firepower, Jack throws in his commander to help out, but the Mutineers are destroyed.


__________________________
Off he goes... It's not good for this command.
A d6 is thrown, 1 he's destroyed, 2-3 he flees 4-6 he's ok......
He flees! This command will loose it's PiP roll this turn.


__________________________
Ghurka fury... The Mutineers are falling to the brutal mountain men.


__________________________
The British Dragoons catch up to the Light Horse....


__________________________
It's a nightmare for Jack, he pays the price this turn.


__________________________
Another Mutineer falls....


__________________________
The Mutineers are in turmoil.....


__________________________
The British are relentless in the attack.


__________________________
'BOO' some Ghurka Jagers are sent packing.


__________________________
On the British Right Flank, Jack had the advantage but poor PiPs negate his attack.


__________________________
'In you go Lads!'


__________________________
British Rifles cut down the Indian Sepoy's.


__________________________
On the far side of Rangapore the same happens.


__________________________
Again the Ghurkas lead the attack, it's fierce hand to hand, house by house.


__________________________
No mercy for the nasty Mutineers...


__________________________
It's Jack's turn to shake his head in disbelief....


__________________________
'Huzzah' The Union Jack flies once more over Rangapore!!!!!!!!


__________________________
The remaining Mutineers retreat, they'll add to the forces in the next battle.




__________________________

Three cheers for the Ghurkas... HiP HiP Hooray! HiP HiP Hooray! HiP Hip Hooray!
That was brutal, but revenge is oh so sweet. To be fair, Jack's PiP rolls were awful, plus he was hampered by his initial set-up. The loss of his General for one turn cost him dearly, but that's what can happen when you throw them into combat. I feared an attack on the British right, where only the Lancers & Light Horse covered but it never happened.

Next up.... The Mad MahaRajah takes to the field... While at Rangapore the captured Mutineers are being strapped to the cannons.... Oh yuk!